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Saints Row 2 | 
| From: THQ Category: Video Games
List Price: $19.99 Buy Used: $8.92 as of 7/30/2010 07:11 CDT details You Save: $11.07 (55%)
Seller: mistermoney-hq Rating: 68 reviews Sales Rank: 342
Format: CD-ROM Platform: Xbox 360 Genre: shooter_action_games ESRB: Mature Media: Video Game Edition: Standard Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Age: 17 - 20 years Operating System: XXX Shipping Weight (lbs): 2 Dimensions (in): 7.5 x 5.4 x 0.6
MPN: 55030 Model: 752919550304 UPC: 752919550304 EAN: 0752919550304 ASIN: B000ZKDOV2
Publication Date: October 2008 Availability: Usually ships in 1-2 business days
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| Features:
| • | Over 40 story missions with additional bonus missions take place in a transformed Stilwater that is over 50% larger than before. | | • | Limitless Customization ¿ Play as fully customizable characters that are male, female or something in between. Cribs, vehicles and even gangs all have customization options. | | • | Multiplayer ¿ Co-op full story campaign has seamless integration (for example one player drives while the other shoots). | | • | Competitive multiplayer pushes the boundaries of immersion in a living Stillwater environment fully populated with police, innocent bystanders and rival gangs. | | • | Planes, helicopters, motorcycles, boats and cars can be piloted and used as weapons. On the ground new combat options include melee, fine aim, and human shield |
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| Editorial Reviews:
Amazon.com A worthy successor to Saints Row, the first open-world title on next-generation consoles, Saints Row 2 features all new customization options, including player's: gender, age, voice, crib and gang. In addition, the sandbox just got larger with a totally transformed and expanded city of Stilwater, offering all new locations to explore with new vehicles, including motorcycles, boats, helicopters and planes. Saints Row 2 will be playable online in 2-player co-op through the entire singleplayer campaign or in the all new open-world competitive multiplayer mode never before seen in the genre.  Take back the streets of Stilwater |  Welcome back to Stilwater View larger. |  One of the new faces on the Row. View larger. |  Customization down to the taunt. View larger. |  Extreme posse creation. View larger. |  Take the battle to the air. View larger. |  Weapons that go bang. View larger. |  Throw down some skin. View larger. | Backstory Five years have passed since your former Saints crew betrayed you. As you awake from a coma for the first time since that fateful day, you find the Stilwater you once ruled is in disarray. Unfamiliar gangs have laid claim to your territory, rival factions have taken over your rackets, and cash-hungry corporations have laid waste to your once proud 3rd Street home. Abandoned and left scarred with an unrecognizable face, you seek out a plastic surgeon to begin your new life on the streets. Yet some things never change in Stilwater. Respect can only be earned and that requires a lifestyle that reflects your unique personality. Your crib, your crew, and your character define who you are on the streets and how you are perceived. The image you portray is as important as the decisions you make in a city ruled by false bravado and impulsive behavior. The only constant is the need for an identity that reflects your individuality. But style and image can only take you so far in a world where actions speak louder than words. Sometimes sending a message to your enemies requires heavy lifting, like that of a rival gang member into oncoming traffic. Respect in Stilwater needs to be taken, and what better way than to grab it from the hands of a gang full of enemies by means of a satchel charge, a flame-thrower or those minigun rounds you've been saving for a special occasion. Meet Your Homies But remember that the fight to reclaim Stilwater does not have to be waged alone. The Saints once ruled these streets as a crew of brothers, and their return to the top can help be secured through co-operative alliances. The time has finally come to seek revenge against your rivals to reestablish your crew as the rightful kings of Stilwater, but the streets are crawling with bangers. Check out the crews you'll run into and remember their faces and their ways: | 3rd Street Saints Once the kings of the city, the Saints have been forced out of their titular home of Saints Row by the Ultor Corporation, a giant conglomerate that gentrified the once poor neighborhood. Now operating out of an abandoned underground hotel, the Saints are looking to reclaim the glory that they lost several years ago. | | Ronin One of the newest gangs instilling fear in Stilwater, the Ronin recruit from both the city's Asian population as well as among the immigrants. Their crimes involve peddling vice through gambling, prostitution, street-racing, and protection rackets, and their power has reached even into the boardroom of corporations like Ultor. | | Sons of Samedi Influenced by Voodoo and a history of military corruption in Haiti, the Sons of Samedi are known for their potent combination of spiritualism and fearlessness. Members are attracted to the gang out of respect for their methods, through coercion or a desire for easy income generated through trade in their designer drug called "Loa Dust." | | Brotherhood Formed from the cast-outs and dredges of Stilwater society, the Brotherhood is a solid force of strength and intimidation intent on revenging itself upon the police and city. Specializing in violent extortion, they forego subtlety and nuance and simply take what they want, all the while flashing their allegiance with piercings and tattoos, bright colors, and gas-guzzling trucks. | | Ultor Corporation A ruthless corporate contender, the Ultor Corporation's gentrification of Saints Row created a new skyline for the city and a headquarters for their corporate office at the expense of the poor and the 3rd Street Saints. Now they're targeting another neighborhood, the Shivington projects, fueling gang wars and waiting for the prime moment to move in and reap the profits. | Key Game Features: - Freedom to Explore Through Open World Gameplay - Balancing story progression with all the time-wasting mayhem imaginable, Saints Row 2 contains more activities, diversions, races, cribs, city districts, and interiors than ever before.
- Extensive Mission Play - Over 40 story missions with additional bonus missions take place in a transformed Stilwater that is over 50% larger than before.
- Limitless Customization - Saints Row 2 allows you to customize everything connected to what you wear, drive and where you live as well as gives you access to countless character combinations from facial expression, body type, voice, taunts, gender to walking style. In addition, players can customize gangs various and extreme physical looks (some pretty crazy), fighting styles, gang taunts and tags and vehicle preferences.
- Improved Combat Functionality - In addition to the usual run, jump, punch, drive, stab, shoot model of combat, Saints Row 2 allows you to take human shields and exact finishing moves if you choose, but beware. How you commit crimes affects your notoriety, which determines the response of police.
- Expanded Multiplayer options - Along with a compelling singleplayer mode, enjoy a variety of multiplayer play options including:
- Strong Arm: A team-based multiplayer mode batching together prominent activities from the singleplayer campaign into one series of timed events, with the goal to earn the most cash as a team at the end of the events.
- Gangsta Brawl: A standard deathmatch mode with the single player with the most kills winning.
- Team Gangsta Brawl: A standard team deathmatch mode with the team with the most kills winning.
- Co-Op Mode: Full drop in/drop out coop support and ability to play through the full single player campaign with buddies and with the ability to set online co-op games to public, friends-only or invite-only status.
- Lots of Wieldable Weapons - Whether you talking chairs, parking meters, street signs, newspaper dispensers or your neighbor's garden gnome, use whatever is on hand to take out an enemy.
- An Explosive Weapon Arsenal - When a melee weapon just won't do, send a message to your enemies by dipping into an arsenal that includes: rocket launchers, shock-paddles, stun-guns, satchel-charges, mini-guns, uzis, automatic shotguns and flame-throwers; Some of which can be duel wielded.
- A Vehicle for Every Surface - Put the pedal to the metal in a large selection of cars, motorcycles, ATVs, planes, watercraft and helicopters.
- All New Music - Saints Row 2 will feature an entirely new soundtrack of songs and the ability to create a custom in-game radio station, accessible from any vehicle by building a playlist of songs purchased in-game, with in-game money.
The Silwater sprawled before you as you wake in Saints Row 2 is both familiar and strange, but you will find that the explosive conclusion to the original Saints Row not only has left you wounded and betrayed, but also thirsty for revenge. Now it's time to take back the city that has forgotten you and only you will decide how far you'll go to achieve that.
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| Customer Reviews:
Showing reviews 1-5 of 25
Highly Enjoyable July 26, 2010 Mr. Sheep Many people will tell you that this game is better than GTA IV, they are wrong. However this game is much more fun and enjoyable. This is a game for those of us that feel that GTA went too straight and realistic. This game loses realism and embraces full on crazy fun. If you are looking for a game with a serious story, realism in gangs go to GTA, but if you just want fun give this game a try.
Great sandbox fun and oh right, there's a plot too! July 3, 2010 Katrina O'clock (MD, USA) GTA Vice City did not hold my interest. This has. And I'm a gamer girl, for what it's worth.
I've had a lot of fun with this and that's without doing very many of the over-arching plot missions. I love the hit-man assignments (though I'll admit I've had to look up online how the heck to get some of them to spawn the target) and also the chop-shop car stealing runs, though I suck at identifying some of the makes that are similar to each other so that makes it more of a challenge. Stealing one of everything on the map is helping with that; got most of the vehicle types in the game stashed in the garage of endless space now (edit: rats, finally ran out of room at around 60).
Character customization is great and so is are the options when you go to buy clothes for them. You're not just buying clothes in a pre-set color or pattern, but you can usually customize the heck out of them to the point where the same clothing item can look like anything from a black open long-sleeved sweater with white buttons (formal chic, anyone?) to a gangsta basketball jacket-shirt. And yes... with the initial character customization settings you can very definitely make a she-male (yay for the M rating lol) and then crossdress the heck out of things if that's your thing. It's mine, so rock on.
I would have liked more options in the voice choices, which for a guy are ghetto/gangsta dude, pseudo-British goon, and mister bad Spanish accent. So my obviously Asian guy sounds like Antonio Banderas... the least not-like-my-character choice there was. I'm actually finding it pretty humorous, but yeah, could have used a few more options there... though you can also choose from the three girl voices too. XD
So yeah, everybody plays a game differently, and a sandbox game is the most true to that concept. That's how I've played it so far, and I look forward to doing more of the actual plot missions so that I can finally take over more neighborhoods. Priorities, y'know.
No 4 player co-op May 6, 2010 Bullio With a variety customization options, an interesting storyline, and more whimsical take on the sandbox genre, Saints Row 2 clearly outdoes Rockstar's GTA IV. Getting into the game is relatively easy, despite it being a sequel. There are vague references to the original peppered throughout the game but, despite not having played the first, it did nothing to dampen my experience. Overall, this game was a fun romp made doubly so with the co-op mode. Nothing was more fun that jumping on with a friend and tossing satchel charges onto random pedestrians and watching them panic and scream before eventually pulling the trigger and creating some street level fireworks.
The only drawbacks to the game are the glitches, occasional, but rare lockups, and the fact that you can only play two players in co-op. Several times I had to jump to other games because I happened to have more than one friend on Live with me at the time. Here's to looking forward to Saint's Row 3's four player co-op.
This game is immature, rude and obnoxious and that's just part of the reason it's so fun. March 7, 2010 Justin McBride (Detroit, MI USA) The story picks up five years after the events of the first Saints Row. The player character has been in a trauma induced coma (players who finished the first game should know why) for the past five years, in which time the titular 3rd Street Saints have fallen apart and three new gangs have risen to power in their place. It is here that you're introduced to the incredibly deep character creation system, which allows you to choose your gender, (the character was unchangeably male in the original) voice tone (he was mostly mute too), fighting style, appearance, and even their positive and negative taunts. Once the player and a new accomplice have staged a daring escape from the prison island where they are held, it's once again up to you to bring the Saints back to their former prominence as the unofficial rulers of Stilwater.
In terms of storytelling, there are times when Saints Row 2 shows much improvement over the original and others when it seems Volition desperately needs some help. On the plus side, their skill in creating well directed and often wildly over the top cutscenes has improved, making Saints Row 2 a more cinematic experience than the original. Another positive is the efforts taken to bridge the gap between the original and Saints Row 2. Unfortunately, they still need a bit of work in the crucial area of pacing, which varies wildly throughout the storyline. For instance, there are a few moments in the story that tug at the ol' heartstrings but are pushed aside in the very next instant and never brought up again. Those of you who have played the original Saints Row will recognize a number of familiar faces, either in glorified cameos, or, in the case of your psychopathic cohort Johnny Gat, slightly deeper roles.
The city of Stilwater itself has changed considerably in the five years the protagonist has been out of commission. Many neighborhoods have seen drastic redesigns, while others have received only minor alterations. Traveling around the city evokes feelings of nostalgia while at the same time providing a pleasant sense of unfamiliarity.
During the last five years in which the Saints fell from grace, three new gangs have arrived in Stilwater and have divided the streets of Stilwater among them, leaving the Saints in complete disarray. The Brotherhood, Ronin and Sons of Samedi all have their own story arcs that unfold independently of the others. Unlike the gangs in first Saints Row, these gangs seem to lack a certain personality. The narrative surrounding the new gangs is pretty weak overall, even though there are a few good moments here and there.
As a third person shooter, Saints Row 2 is thoroughly entertaining, if lacking in refinement and subtlety. Unlike GTA IV, and...pretty much every third person shooter these days, there is no environmental cover system, placing emphasis on running and gunning over tactical planning. Despite or perhaps because of this, rooms filled with a half dozen or more heavily armed gang members were barely a challenge, even on medium difficulty. In spite of there not being an environmental cover system, you do have the ability to take human shields with the press of a button, easing your progress even more. The main protagonist is not only gifted with a regenerating health bar, but also the ability to shrug off bullets and even the occasional RPG round as if they were Nerf darts, making confrontations almost excessively easy.
The original Saints Row was praised due to its physics engine which, at the time anyway, was among the best in its genre. Saints Row 2 takes no risks in terms of handling physics, which feel entirely unrealistic. Even the new vehicles, consisting of not only motorcycles but sea and air vehicles have their own handling quirks and take a bit of time to get used to. There are times when the physics can go suddenly awry during collisions and sometimes even while driving down the street or flying around but that has more to do with the physics engine as a whole.
At any given time, you are prone to random physics glitches. For example, I was once walking around in my downtown loft when suddenly, I turned toward a group of bar stools and they spontaneously exploded into a pile of splinters. Another particularly annoying instance of the physics bugging out occurred while I was in the middle of a particularly long mission. I jumped, rather haphazardly, into a shallow ditch and when I hit the ground, my body was flung a dozen feet into the air, causing me to die upon landing and forcing me to restart the mission. Cue frustrated controller throwing.
Saints Row 2 specializes in the absurd, not only granting you the freedom to do such outlandish things as base jump from the top of a skyscraper or run recklessly around town wearing nothing but a dopey grin but rewards you for doing so. The sheer number of activities to partake in is quite staggering and there's never a shortage of different things to do. This sense of boundless freedom is one of Saints Row 2's defining characteristics. It puts you in the sandbox, tells you to go nuts and doesn't bother you in the slightest.
Like the original, Saints Row 2 features a number of side missions for the player to play in between story missions. All of the activities from the first Saints Row return in the sequel alongside several new ones to further expand on the already impressive variety. New standouts include the incredibly ridiculous Septic Avenger which puts you behind the wheel of a septic truck, painting the town brown with a steady stream of foul liquids and Fight Club, an obvious homage to the cult classic film, which shows off Saints Row 2's deeper melee system. Stalwart activities from the original are as fun as they've ever been in the sequel and I must say, there's something oddly cathartic about the insane killing sprees incited by the Mayhem activity and throwing yourself in front of cars in Insurance Fraud.
The ability to customize practically everything around you has expanded considerably in Saints Row 2. Along with the obligatory enhancements to vehicle, clothing and accessory customization, there are a wealth of new things just waiting to be customized. Around Stilwater, there are a number of safe houses to buy, all of which can be upgraded from dingy domiciles to classy cribs. Even the look overall style of the 3rd Street Saints can be customized and, I have to say, it's awfully cool to walk down the street with a gang of well armed ninjas at your command.
The most brilliant new addition to the series is undoubtedly the co-op mode. As long as you're not currently engaged in a mission or activity, players can join your single player game in progress and the two of you are free to do whatever you want in the streets of Stilwater. All of the activities, story missions and diversions have been optimized for co-op play and is greatly encouraged. Going through the game with a partner in crime is a joy that makes it the best way to take on the gangs of Stilwater, or just have fun doing whatever comes to mind, be it group drive bys or beating miscreants senseless in the FUZZ activity.
As far as the competitive multiplayer modes go, Saints Row 2 includes the Gangsta Brawl and Team Gangsta Brawl (deathmatch and team deathmatch) from the original and a new mode called Strong Arm. Strong Arm plants two teams in a neighborhood and tasks them with completing a certain number of activities to earn a certain amount of money to win the match. The activities are culled from the single player story and scaled down a bit to fit the confines of multiplayer. It's a bit sad that the older modes like Protect the Pimp were cut from the sequel but Strong Arm makes for a nice replacement. Overall, much like the original, the competitive multiplayer experience is largely forgettable.
Saints Row was never much of a looker and in that respect; nothing has changed. Many of the same visual problems that plagued the original rear their ugly heads once more in Saints Row 2. Screen tearing is back in abundance, though it can thankfully be disabled in the options menu, although at the expense of the overall framerate. Scenes are also frequently marred by considerable aliasing, a relatively minor annoyance but an annoyance just the same. Pop-in was also an issue, more so with cars and characters than the landscape. It seemed that each time I moved the camera around, the cars off screen would disappear. Character models in general have received a noticeable visual upgrade in the finer details of clothing and skin complexion, making them look more human. Overall, the game is passable considering its sandbox nature but, to bring up GTA IV once again, the bar has been raised considerably in terms of the visuals we should expect from an open world title.
Audio presentation hasn't changed much since the first Saints Row. There is a standard selection of radio stations, offering up tunes from various genres. The soundtrack isn't exactly amazing but it gets the job done. Sound effects from the first game have returned once again, making for a relatively familiar sounding experience. Voice work is one of the audio highlights in Saints Row 2, improving on the first with a great voice cast. On occasion, it does sound like the voice actors and actresses are going through the motions in delivering their lines, but these occurrences are thankfully rare.
Saints Row 2 is, at its heart, obnoxious, crude and immature almost to a fault, capitalizing on the void left by the Grand Theft Auto series, providing mindless entertainment that rarely fails to deliver. By embracing and expanding on this premise of mindless fun, Saints Row 2 has moved out of GTA's immense shadow and made a name for itself. With all of the additions Volition has made to Saints Row 2, it almost feels like an entirely different game. What it lacks in terms of polish and refinement, it makes up for in over the top wackiness. If that sounds like your cup of tea, especially if you disliked the new direction taken by GTA IV, Saints Row 2 may be right up your alley.
Addictive - Like GTA but more light-hearted. January 28, 2010 justsomeguy The comparisons to GTA are obvious - but I find this game to be a more light-hearted version than the line of GTA games. Not to diss GTA - I love all of those games - but this one is somehow more fun to play. The missions are more varied - you can customize your actual character endlessly - you can do everything right off the bat (fly helicopters, get awesome weapons, etc). The main missions are fun - messing around on your own is equally awesome. I like that this game isn't as "serious" as GTA - the driving is easier, the physics are more forgiving - your health comes back on it's own. It makes it much more less-stressfull to play. I highly recommend this game!!!!
Showing reviews 1-5 of 25
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