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Fear 2: Project Origin | 
| From: Warner Bros Category: Video Games
List Price: $19.99 Buy Used: $7.25 as of 7/29/2010 17:54 CDT details You Save: $12.74 (64%)
Seller: Patrickslife117 Rating: 41 reviews Sales Rank: 1020
Platform: Xbox 360 Genre: adventure_games ESRB: Mature Media: Video Game Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Age: 17 - 20 years Operating System: Xbox 360 Shipping Weight (lbs): 0.3 Dimensions (in): 7.5 x 5.4 x 0.6
MPN: 1000038908 Model: 02076 UPC: 883929020768 EAN: 0883929020768 ASIN: B00163LW7A
Publication Date: February 2009 Availability: Usually ships in 1-2 business days
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| Features:
| • | Confront enemy forces and Alma's supernatural powers as special forces operator Michael Becket | | • | Enjoy improved world interaction features as you navigate the detailed environs of a ruined city | | • | Experience a dramatic slow-motion effect as a result of your character's awesome reflexes | | • | Combat all-new enemies that use improved AI to employ advanced tactics | | • | Use multiplayer mode to compete with or against your friends |
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| Editorial Reviews:
Product Description F.E.A.R. 2: Project Origin X360
Amazon.com Confront terrors both known and unknown in a explosive battle for survival with F.E.A.R 2: Project Origin for Xbox 360. This action-packed follow-up to Monolith Productions's award-winning supernatural shooter F.E.A.R. begins where the previous game left off. This time, you'll come up against Alma's powers from the perspective of special forces operator Michael Becket. After an enormous explosion has devastated the city of Auburn, you'll quickly discover that what seemed like an ordinary mission to retrieve and interrogate Genevieve Aristide is anything but. 
Ghoulish supernatural enemies give F.E.A.R. 2: Project Origin a horrific, cinematic feel. View larger. | 
You'll explore and do battle in the dark corners of the ruined city of Auburn. View larger. | | 
An enhanced graphics engine offers more dramatic effects. View larger. | 
Improved enemy AI means you'll need better tactics. View larger. | Project Origin Run Amok: Alma's Background Fans of the first game will be familiar with the suspenseful story surrounding the psychic Alma, a peculiar and disturbing odyssey that adds depth to her devastating quest for revenge and immediacy to gameplay. Origin began as a secret military project run by the Aramacham Technology Corporation (ATC) . In an experiment run by Alma's own father, her DNA was used to create two clones that possessed her impressive psychic powers in an attempt to engineer a telepathic military commander. In the end, the research team became worried about the dangers of Alma's powers, and they tried to kill her. While her heart stopped beating and her physical body died, her psychic energy continued to exist, and she manifested herself in many forms, including both a child and a deformed adult figure that betrays the gruesomeness of her ordeal. Due to a string of events tied to both her clones, Alma has escaped the disastrous explosion of the last game and the facility where she was held, and the haunting manifestations of her power are at work all around you, adding an unpredictable, nightmarish quality to the world. Strange Events in a Supernatural Setting In order to get anywhere in the rubble of the city of Auburn, you'll need to survive firefights, stay calm in the face of surprisingly graphic events, and uncover the terrifying and mysterious nature of your real enemies. Your character's phenomenal reflexes allow the much-talked-about slow motion effect from the original title to persist here, giving you an edge in combat and adding to the unique nature of your perspective. Improved Details and Enemy AI An enhanced graphics engine means more detailed environments to explore and better effects. The vast destruction in the city opens up a huge variety of spaces and enhances the other-worldly feel of your mission, and you better be ready to stay on guard because all-new enemies powered by improved AI don't just act more realistically than their predecessors, they employ advanced combat tactics and know how to use the environment against you. But they aren't the only ones with more resources at their disposal--additional world interaction enhancements allow you to create cover and protect yourself or remove obstacles from your path. While it may be the horrific action and the details that first catch your eye, the tactical demands and the way story elements are slowly unveiled promise to help keep you interested as gameplay wears on. And for those times when you're not in the mood for a prolonged single-player campaign, this title also offers the ability to battle with or against friends in multiplayer mode.
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| Customer Reviews:
Showing reviews 1-5 of 25
It doesn't do a whole lot, but what it does do, it does well June 1, 2010 Lucid (California) I am always wary when a different studio takes over a sequel to a solid first game (Knights of the Old Republic 2, anyone?, but fortunately, Monolith and WB delivered! I put off buying this game for a long time, because...well it seems like every game that is released to even marginal success gets at least one sequel.
Anyways, as for the game itself, it's nothing unique, or special. And it doesn't try to be. I will say that this game was, I felt, about half as suspenseful as the first, which is still moderately tense. Anyone who played the first and had the holy hell scared out of them the first time they went down a ladder (boarding the ladder, and turning around to come face to face with a child Alma), will still feel a slight tension every time they go to climb on a ladder, wondering if this is the time it will happen. With this game, there are creepy moments here and there, but nothing lasting. This game is more just a straight shooter.
I didn't run into any glitches, and some of the new things you are able to do will make you grin a little (I don't know about anyone else, but being able to flip over tables or slide couches to use as cover was a nice touch to me). The main reason this game gets 4 stars and not 5 is the story. It's very disjointed. I think if you were reading the novelization it would work well, because there is a lot of jumping back and forth in regards to mission objectives. You spend the first half of the game trying to find this certain guy, and then you finally reach him and he gives you a prototype weapon, and then almost immediately has his head ripped from his body. And you're left thinking...uh, what was the whole point of that? Just to get a new weapon? Genevieve Aristide is also present throughout the game, but again, she is sort of half-assed into the story and then becomes like a ehhh, forget about her (til the very end).
What frustration there is in this game comes not from poor gameplay mechanics or a sketchy framerate (neither of which I encountered), but rather from not knowing exactly why you're doing the things you're doing. Go here and find this, and then go here, and now follow your crazy squad member. I think in their desire to have a game that keeps a lot of the backstory to itself, and have a little mystery, the developers retained too much information, and at the end of the game (the most complained about thing I've read about from others), you are left feeling like...huh? I myself had to Google the end to figure out what the hell happened.
But it's a minor point. Almost all of the weapons in this game are fun to use and very useful (except the flamethrower...what'sgoingon?) The is a lot of blood and gore, and extreme violence. Occasionally it will get annoying how many enemies keep coming at you, but since the action aspect of the game is the strongest point, it really can't be that big a complaint. All in all, this game does more right than it does wrong.
Great game April 24, 2010 Stanley Gimshewicz (Upstate New York, United States) This is a great game with a variety of game play. You have to figure out objectives and then there are intense survival sequences. Some of the objectives are a little unclear but you do figure it out eventually. Good game, would recommend. Not for the light hearted due to the graphic scenes.
not as good as the original April 13, 2010 Topper In Missouri (Joplin, MO) If you've played the original Fear, and are thinking about buying this game then there are some things you should know. #1. The ending stinks. There really isn't an ending with any resolotion, everything is left up to our imagination about what is happening and what will happen. #2. There are no sticky grenades. In the original FEAR there were sticky grenades that would stick to whatever you were throwing it at and you could detonate the grenade remotely. In the sequel, sticky grenades have been replaced with proximity mines. Proximity mines will stick to anything, but cannot be operated remotely, they only go off when an enemey comes near them.
If you can get this game for $20 or less, I recommend it, but more than $20 and yur overpaying.
Fear Mechanics March 20, 2010 Jonathan Noser To be clear I haven't finish the game but wanted to share my views on the mechanics and game-play. Fear 2 is a very different breed of shooter from many of the triple A titles today. This is because it neither asks you to sit there and pick off enemies nor run recklessly through a level. Regardless of how smart the AI is they make the experience dynamic by constantly moving to take advantageous positioning and cover. This makes the game much more frantic and visceral. While other games might flood the screen with enemies to overwhelm the player, in Fear 2 enemies move quickly and tactically to the same effect. This combined with no regenerating health makes Fear 2 a shooter that promotes caution and dynamic tactics. I highly recommend Fear 2 for anyone looking for a fast, atmospheric (I can't stress enough how well this game does atmosphere) shooter.
Scary game March 12, 2010 Justin Stewart (New York) This game was truly scary and great at the same time. To be honest with you I had to trade this game in because it was TO scary. I counldn't keep it in the house. But other then that this was a great game. Even though I haven't played this game since early 2009, I can still remeber the story of this game. I love horror but this game was horror on steroids. Seriously. I recommened you buy this game if you like horror or if you liked the first or if you just like playing a great horror game.
WARNING!!! If you have a weak heart then don't play this game. You will really get scared to death.
Showing reviews 1-5 of 25
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