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James Bond 007: Quantum of Solace | 
| From: Activision Inc. Category: Video Games
List Price: $14.99 Buy Used: $5.00 as of 7/30/2010 07:06 CDT details You Save: $9.99 (67%)
Seller: Entertainmart Rating: 163 reviews Sales Rank: 989
Platform: Xbox 360 Genre: shooter_action_games ESRB: Teen Media: Video Game Edition: Standard Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Age: 12 - 20 years Operating System: Xbox 360 Shipping Weight (lbs): 2 Dimensions (in): 7.6 x 5.4 x 0.6
MPN: 83271 Model: 047875832718 UPC: 047875835337 EAN: 0047875832718 ASIN: B001AWIOYG
Publication Date: November 2008 Availability: Usually ships in 1-2 business days
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| Features:
| • | James Bond 007: Quantum of Solace - XBOX 360 |
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| Editorial Reviews:
Product Description James Bond 007: Quantum of Solace X360
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| Customer Reviews:
Showing reviews 1-5 of 25
Old Bond games were better. July 23, 2010 MugenRL I was really disappointed with this game. I've played older Bond games on the Ps2, and I though those were much better with better production value and such.
Pros:
The control scheme is easy to use, just like 007 Nightfire.
Cons: (Where do I start)...
-The graphics are subpar for the power of the PS3. Many times the animation looks very robotic, and they could have done a lot better job on the lighting. The graphics on the cut scenes (which is extremely minimal) is literally comparable to graphics on the PS2, especially the cars. The cars in this Bond game hold nothing to the cars in GT3 or GT4.
-Barely any cut scenes. There are literally 3-4 legit cut scenes after you've played to the Venice chapter. And if there are cut scenes, the production value is horrible. You don't even get to see M's face during briefings of missions, it's just a computer screen shifting around photos and data and such. Extremely poor production value. Makes me think that the developers were too lazy to render M and other people in MI6 for real cut scenes.
-The story is hard to follow. It jumps all over the place, and very incohesive. I'd attribute the incohesiveness to the lack of cut scenes. For example, at the end of the barge stage, Bond gets knocked out. But it doesn't show you how he gets out of it and you're just sent to the next level.
-Gameplay is repetitive. Cover, duck and shoot. There is also a ton of gas canisters lying around, which makes no sense in real life as to why they would be where they are. There is no driving the Aston Martin or snipping off bad guys in cars on a helicopter. There also are no gadgets. This isn't the kind of Bond game that Bond games are known for.
-Extremely linear. You can't open doors or shoot crates to see what's inside. You just follow one path through to the end of the level. There's no alternate routes to the final destination that might have different enemies. Nope, just one straight road to the end. You really can't do anything with the environment either. Extremely bland. The only things that are "active" in the environment are the enemies and explosives.
-Where's the hot Bond chicks?
This game really does nothing for me. Surprised that it got the okay to be published. It has pretty bad production value in my books, especially for the PS3.
Best Multiplayer Game - takes you back to N64's GoldenEye June 10, 2010 A. Lasu 0 out of 1 found this review helpful
At first I wasn't too impressed with the game until I went online for multiplayer mode. That's when I realized this game was meant for multiplayer. There are a variety of scenarios from you playing Bond with everybody else trying to kill you, to playing in a team protecting the briefcase, to everyone for himself. Best things about the online play:
1. Players - 12 players
2. Movements - you can hide behind objects standing or crouched and shoot the enemy. You can run, jump, climb, walk, etc.
3. Best move - you can bounce grenades off walls to change direction towards the enemy and watch their bodies go limp as it falls. The body shakes shivers. If you hit them on a roof, their body slides off the roof to to the ground.
4. Explosives - you have a choice of a regular grenade, poison gas, smoke grenade, flashbang (stun grenade) and proximity mines.
5. Guns - handgun, sniper rifle, shotgun, semiautomatics and a variety inbetween
6. Scenes - fight on a roof top, in a basement (chemical plant), in a parking garage, etc.
7. I love the multiplayer because you're not fighting aliens but real people and they use the laws of physics - in an explosion, a standing person falls on their knees then on their face or side;
(8.3) - Review - Quantum of Solace - Treyarch and Activision Hit the mark! May 31, 2010 Gameconsoleguys (St louis) 1 out of 1 found this review helpful
James Bond 007: Quantum of Solace
is a solid game. I would very much recommend this for a purchase as it only about 10$ now.
Solid graphics ( a little old) but good, great gun-play, and the 007 story is pulled of with a bang.
It has flaws and some game-play issues that keep it out of the elite, no worries, you will enjoy this game.
You like fun and engaging shooters you will be pleasantly surprised!
Okay Movie Tie-In Game, Mediocre James Bond Game May 18, 2010 SylvesterFox007 (USA) Golden Eye 007 for the Nintendo 64 set the bar high, for both movie tie-in games and James Bond games. Since then, James Bond 007 Everything or Nothing and Jame Bond 007 From Russia With Love have done an excellent job of allowing gamers to feel like they were James Bond. "Quantum of Solace" for the PS2 is the latest in a long line of James Bond games, and it's decent, but doesn't meet expectations.
First of all, there's a difference between the QoS game for the PS2 and the QoS game for next-gen consoles. While the next-gen version of the game is primarily a first-person shoot, the PS2 version of the game is exclusively third-person, offers a smaller arsenal of weapons, and has much weaker graphics. James Bond looks remarkably like Daniel Craig, but the other characters look more like something from the Nintendo 64 game. Particularly, Olga Kurylenko's character, one of the most beautiful Bond girls in decades, looks decidedly unattractive here. Also, the PS2 game is missing several of the levels from the next-gen version, including only one new level, the Haitian docks, as a consolation.
Level design in other Bond games wasn't exactly complex, but in QoS the missions are far too linear. Most of the game play in the PS2 version of the game consists of running into a fire fight, ducking behind cover, then either "blind firing" from safety or peeking out to try a more precise shot. In some instances it's possible to execute a stealth attack, but rarely worth it. Melee attacks, unlike EON or FRWL, consist solely of a pistol whip, which can be effective, but if you miss you will almost certainly die. There's no departing from the beaten path to execute "Bond moves", no playing with fancy gadgets (fair enough, since Q doesn't appear in either of the movies the game is based on, Quantum of Solace or Casino Royale (Collector's Edition)). Bond isn't even able to carry grenades, though several enemies are able to lob them at him. There's also absolutely no vehicle levels, which is a shame since the source material provided plenty of great moments to drive an Aston Martin, motorcycle, boat, or a DC3 plane.
The game is at its best when its letting you reenact moments from the films. Locations like the Madagascar construction site from CR and the Sienna rooftops and Perla Las Dunas Hotel from QoS are recreated accurately in the game, so that it feels like you are actually playing through the events of the movies. These are the moments the game makes a worth movie tie-in. On the other hand, the worst aspects of the game is when it differs from the movies. Across consolets, first of all, rather than traditional cut scenes, most of the story is told through graphics like those on M's computer module in the QoS film. Plot points are quickly communicated through conversations between M and other characters following Bond's progress. Granted, the game has to combine the stories of two major films, but in the end it's still far too brief, and there's no excuse for the "tell, don't show" approach that skips over huge chunks of the plot and doesn't allow the player to be present at events such as Bond's assault on an embassy or the climactic card game in CR.
Major characters are excluded from the plot altogether. While Daniel Craig, Olga Kurylenko, Eva Green, Mads Mikkelson, and Judi Dench all provide their voice and likeness to the game, memorable characters like Gemma Arterton's Agent Strawberry Fields, Caterina Murino's Solange, and Ivana Milicevic's Valenka. The character of Renee Mathis, a major player in both movies, is left out entirely. Instead, forgettable characters like Elvis, Kratt, and Dimitrios become major boss fights. Apart from Craig and Dench, the other talents from the movie (at least in the PS2 version) are underutilized, only getting a few lines a piece. Also, scenes from the movie like the Bregenz Opera House and the Miama science museum have been changed for video game reasons. While both scenes in the movies were open to the public and crowded with civilians, the game has the locations closed, forcing Bond to sneak around them after hours. Once Bond is finally in the science museum, instead of the movie's captivating body works exhibit, the room contains a few model helicopters and some boring artifacts. The game's credits even spell Judi Dench's name wrong. (They credit "Judy Dench" as the voice of M.)
The game is very short, only taking a few hours to play through once. With no unlockables and no multi-player for this console, the game has very little replayability. While fun while it lasts, QoS, particularly on the PS2, doesn't quite capture what it means to be 007, and is worth only a rental, even for hardcore 007 fans.
video game May 17, 2010 Donnell D. Mcauliffe (cheyenne, wy) This game froze up on my guy and he's only played it a few times as too difficult and not fun.
Showing reviews 1-5 of 25
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